Rule Authority:
VipCasino Craps is played and programmed
according to Atlantic City Gaming rules.
Authority: New Jersey Casino Control Commission.
Rule Exception: None.
Premise:
The game of Craps is an exciting game of
chance, popular since the times of the Romans.
The objective of Craps is to predict the
outcome of a roll of the dice.
How to Play:
betting:
Your chips are stacked by denomination ($1,
$5, $25, $100, $500) at the bottom right
hand corner of the screen above the User
label. Select the amount you would like
to wager on a given roll (s) by clicking
the left mouse button on the chip of that
denomination. This activates that specific
chip denomination.
Next, place your bet on the Craps table
by clicking on a bet field. To specify a
bet that does not equal to an existing chip
denomination, simply click on another chip
denomination after placing your previous
chip on the table. For example, to bet $30,
click on the $25 chip and place it on the
table then click on the $5 chip and place
it on top of the $25 chip.
There are many types of bets available in
Craps (both regular and "supplementary"
ones after the first roll), all of which
are summarized in the following two sections
below. Your total bet will be displayed
in the "Total bet" field to the right of
your balance. You have the option of throwing
the dice yourself or having the computer
throw the dice for you
Rolling:
If you prefer to throw the dice yourself
please click on the checkbox just below
the Roll button. Once you have placed your
bet (s) on the table, press the "Roll" button.
A new game window will appear at the right-hand
side of the screen. Simply pick up the dice
that are sitting in the dice tray by left-clicking
on them. To release the dice, simply release
the left-mouse button. This shooter window
will close automatically once the dice have
stopped rolling.
If you prefer not to throw the dice make
sure that the checkbox underneath the Roll
button is de-selected. After placing your
bets on the table click on the Roll button
and the dice will be rolled for you. The
outcome for the last five rolls is displayed
in the top left-hand corner of the screen.
You may close this window by clicking on
the 'x' in the top-left corner of the window.
Anytime you win or lose money, a message
will be displayed in a rectangular window
at the top of the game screen.
Types of bets & their
payoffs:
Some bets are available only for the Come
Out roll. A black marker is displayed in
the top left-hand corner of the Craps table
prior to a Come Out roll. Some bets are
available only after a Point has been established.
A Point is established if the Come Out roll
is either 4, 5, 6, 8, 9 or 10. The number
rolled, is called the Point and the next
roll (s) is called the Point roll. Point
rolls continue until the shooter rolls a
7 or the Point. Once this happens, the sequence
starts again with the next roll as a Come
Out roll.
Type of bet
|
Payoff
|
Pass Line bets
Also called the "Front Line". This
is the most popular bet at the Craps
table. Available for the Come Out
roll. Once Point is established,
original bet may not be removed
or altered. Wins if Come Out roll
is 7 or 11. Loses if Come Out roll
is 2, 3 or 12. Point is established
if Come Out roll is 4, 5, 6, 8,
9, 10. Following the Come Out roll
player wins if Point is rolled prior
to rolling a 7. Player loses if
a 7 is rolled prior to rolling the
Point. bet is removed after a win
or a loss. |
1 to 1
|
Don't Pass bets
Also called the "black Line". Available
for Come Out roll. Wins if Come
Out roll is 2 or 3. Loses if Come
Out roll is 7, 11. Ties if Come
Out roll is a 12. Point is established
if Come Out roll is 4, 5, 6, 8,
9, 10. Following the Come Out roll
player wins if a 7 is rolled prior
to rolling the Point. Loses if the
Point is rolled prior to rolling
a 7. bet is removed after a win
or a loss. |
1 to 1
|
Come bets
Available once the Point has been
established. Rules are similar to
Pass Line bet. Once Come Point is
established, original bet may not
be removed or altered. Wins if shooter
rolls a 7 or 11. Loses if shooter
rolls a 2, 3 or 12. Come Point is
established if the shooter rolls
a 4, 5, 6, 8, 9, 10 on a Come Out
roll. The dealer moves the bet from
the Come area to the corresponding
box for that particular number.
Once the Come Point has been established,
the player wins if the Come Point
is rolled prior to rolling a 7.
Player loses if a 7 is rolled prior
to rolling the Come Point. bet remains
on the table following a win however
the player may remove it from the
table at any time. bet is removed
from the table following a loss. |
1 to 1
|
Don't Come bets
Available once the Point has been
established. Rules are similar to
Don't Pass bets. Wins if shooter
rolls a 2 or 3. Loses if shooter
rolls a 7, 11. Ties if shooter rolls
a 12. Come Point is established
if shooter rolls a 4, 5, 6, 8, 9,
10. The dealer moves the bet from
the Don't Come area to the corresponding
box for that particular number.
Once the Come Point has been established,
the player wins if a 7 is rolled
prior to rolling the Come Point.
Loses if the Come Point is rolled
prior to rolling a 7. bet is removed
after a win or a loss. |
1 to 1
|
Place bet to
Win
You may place the bet at any time
however it becomes active once the
Point has been established. Player
bets on a number(s) 4, 5, 6, 8,
9, 10. This becomes the Place Number.
Wins if shooter rolls the Place
Number prior to rolling a 7. Payoff
depends on the Place Number selected.
Loses if shooter rolls a 7 prior
to rolling the Place Number. bet
remains on the table following a
win however the player may remove
it from the table at any time. bet
is removed from the table following
a loss. |
9 to 5
(on 4 or 10)
7 to 5
(on 5 or 9)
7 to 6
(on 6 or 8)
|
Place bet to
Lose
You may place the bet at any time
however it becomes active once the
Point has been established. Player
bets on a number(s) 4, 5, 6, 8,
9, 10. This becomes the Place Number.
Wins if shooter rolls a 7 prior
to rolling the Place Number. Payoff
depends on the Place Number selected.
Loses if shooter rolls the Place
Number prior to rolling a 7. bet
remains on the table following a
win however the player may remove
it from the table at any time. bet
is removed from the table following
a loss. |
5 to 11
(on 4 or 10)
5 to 8
(on 5 or 9)
4 to 5
(on 6 or 8)
|
Hardway bets
You may place the bet at any time
however it becomes active once the
Point has been established. Player
bets on a number (s) 4, 6, 8, 10.
Wins if shooter rolls the selected
number 'the hard way'. Roll a 4
via a pair of 2's, roll a 6 via
a pair of 3's, roll an 8 via a pair
of 4's, roll a 10 via a pair of
5's. Payoff depends on the number
selected. Loses if the shooter rolls
a 7 or rolls the number the easy
way. For example, roll a 4 via a
3 and 1, roll a 6 via a 4 and 2
or 5 and 1, roll an 8 via a 5 and
3 or 6 and 2, roll a 10 via a 6
and 4. bet remains on the table
following a win however the player
may remove it from the table at
any time. bet is removed from the
table following a loss. |
7 to 1
(on 4 the hard way)
(on 10 the hard way)
9 to 1
(on 6 the hard way)
(on 8 the hard way)
|
One Roll bets
Player bets on a number (s) 2, 3,
11, 12. Wins if shooter rolls the
selected number. Loses if the shooter
does not roll the selected number.
Payoff depends on the number selected. |
30 to 1
(on 2 or 12)
15 to 1
(on 3 or 11)
|
Field
Player bets that any one of a group
of numbers (2, 3, 4, 9, 10, 11,
12) will be rolled on the next roll.
Payoff depends on the number rolled.
Loses if the shooter rolls a 5 or
6 or 7 or 8. bet remains on the
table following a win however the
player may remove it from the table
at any time. bet remains on the
table following a win however the
player may remove it from the table
at any time. bet is removed from
the table following a loss. |
1 to 1
(on 3, 4, 9, 10, 11)
2 to 1
(on 2, 12)
|
Any Craps
Player bets on the outcome of the
next roll. Wins if the shooter rolls
a 2 or 3 or 12. Loses if the shooter
rolls any other number. bet remains
on the table following a win however
the player may remove it from the
table at any time. bet is removed
from the table following a loss. |
7 to 1
|
Any 7
Player bets on the outcome of the
next roll. Wins if the shooter rolls
a 7. Loses if the shooter rolls
any other number. bet remains on
the table following a win however
the player may remove it from the
table at any time. bet is removed
from the table following a loss. |
4 to 1
|
Eleven or Craps
(E-C)
Player bets on the outcome of the
next roll. Wins if the shooter rolls
a 2 or 3 or 11 or 12. Loses if the
shooter rolls any other number.
Payoff depends on the number rolled.
bet remains on the table following
a win however the player may remove
it from the table at any time. bet
is removed from the table following
a loss. |
7 to 2
(on 2 or 3 or 12)
15 to 2
(on 11)
|
big 6
You may place the bet at any time
however it becomes active once the
Point has been established. Wins
if shooter rolls any 6. Loses if
shooter rolls a 7 prior to rolling
a 6. bet remains on the table following
a win however the player may remove
it from the table at any time. bet
is removed from the table following
a loss. |
7 to 6
|
big 8
You may place the bet at any time
however it becomes active once the
Point has been established. Wins
if shooter rolls any 8. Loses if
shooter rolls a 7 prior to rolling
an 8. bet remains on the table following
a win however the player may remove
it from the table at any time. bet
is removed from the table following
a loss. |
7 to 6
|
Payouts are rounded down to the nearest
$1. For example a "Place bet to Win" for
$5 bet will result in a payout of $5 (not
$5.83) on roll of a 6 or a 8. You can ensure
a full payout by modifying your bet (s)
accordingly. A messagebox will be displayed
thereby allowing you to avoid this situation.
If this messagebox is displayed then clicking
on "Yes" will update your bets automatically.
In the previous example your $5 bet would
be updated to $6 and so your payout would
be $7. Clicking on "No" allows the game
to continue with the original bets.
Supplementary Craps bets:
Type of bet
|
Payoff
|
After Don't Pass
bet
If a player makes a Don't Pass bet
and a total of 4, 5, 6, 8, 9 or
10 is thrown on the Come Out roll,
the player has the right to make
a supplementary wager in support
of the Don't Pass bet in an amount
not more then double the amount
of the original Don't Pass bet.
Wins if Don't Pass bet wins. Payoff
depends on the value of the Come
Out point. Loses if the Don't Pass
bet loses. bet is removed after
a win or a loss. |
1 to 2
(on 4 or 10)
2 to 3
(on 5 or 9)
5 to 6
(on 6 or 8)
|
After Pass Line
bet
If a player makes a Pass Line bet
and a total of 4, 5, 6, 8, 9 or
10 is thrown on the Come Out roll,
the player has the right to make
a supplementary wager in support
of the Pass Line bet in an amount
not more then double the amount
of the original Pass Line bet. Wins
if the Pass Line bet wins. Payoff
depends on the value of the Come
Out point. Loses if the Pass Line
bet loses. bet is removed after
a win or a loss. |
2 to 1
(on 4 or 10)
3 to 2
(on 5 or 9)
6 to 5
(on 6 or 8)
|
After Come bet
If a player makes a Come bet and
a total of 4, 5, 6, 8, 9 or 10 is
thrown on the roll immediately following
the placing of such a bet, the player
has the right to make a supplementary
wager in support of the Come bet
in an amount not more then double
the amount of the original Come
bet. Wins if the Come bet wins.
Payoff depends on the value of the
Come Out point. Loses if the Come
bet loses. bet is removed after
a win or a loss. |
2 to 1
(on 4 or 10)
3 to 2
(on 5 or 9)
6 to 5
(on 6 or 8)
|
After Don't Come
bet
If a player makes a Don't Come bet
and a total of 4, 5, 6, 8, 9 or
10 is thrown on the roll immediately
following the placing of such a
bet, the player has the right to
make a supplementary wager in support
of the Don't Come bet in an amount
not more then double the amount
of the original Don't Come bet.
Wins if the Don't Come bet wins.
Payoff depends on the value of the
Come Out point. Loses if the Don't
Come bet loses. bet is removed after
a win or a loss. |
1 to 2
(on 4 or 10)
2 to 3
(on 5 or 9)
5 to 6
(on 6 or 8)
|
Payouts are rounded down to the nearest
$1. For example an "After Don't Pass bet"
for $5 bet will result in a payout of $3
(not $3.33) on roll of a 5 or 9. You can
ensure a full payout by modifying your bet
(s) accordingly. A messagebox will be displayed
thereby allowing you to avoid this situation.
If this messagebox is displayed then clicking
on "Yes" will update your bets automatically.
In the previous example your $5 bet would
be updated to $6 and your payout would be
$4 on the $6 bet. Clicking on "No" allows
the game to continue with the original bets.
betting Limits:
$5 minimum bet.
$500 per field. No maximum total bet.
Setting your table bet limit:
You may also set your table bet limit below
the maximum specified limit by selecting
bet Options from the Game Menu. The Modify
Table bet Limit window will appear on the
screen. To reduce your maximum table bet
limit type in the new limit in the appropriate
box and confirm it by typing your PIN in
the box below. Click on the OK button to
complete the update. Please be aware that
you can modify your table bet limit no more
than once per week (Friday 12:00 AM EST)
and that using the Modify Table bet Limit
function affects the bet limit for all games
and not just the game that you are currently
playing.
Numeric Keyboard Shortcuts:
Keyboard Entry
|
Action
|
| Enter |
Roll. No shooter interface when
using Numeric Keyboard Shortcuts. |
| Up Arrow |
Increase denomination. |
| Down Arrow |
Decrease denomination. |
For keyboards without keypads, you must
use the "Fn" key plus the shortcuts above
(e.g. Fn + Enter). Please note that these
keyboard shortcuts are offered as a suggestion
only. Some computers behave differently
than others and therefore we cannot guarantee
that the shortcuts will apply to all computers.
Note:
You may turn on/off the Sound, Voice and
Animation during the game by clicking on
the Options button located in the lower
left-hand area of the console. The setting
is turned on when the checkbox is checked
and it is turned off when the checkbox is
unchecked. You must exit and re-enter the
game to activate the Animation feature.
|